Fundamentals of Programming Lecture 1 Agenda



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Fundamentals of Programming

  • Lecture 1

Agenda

  • What the module is all about.
  • Assessment.
  • What is programming?
  • What is hardware, an operating system, software?
  • What is a computer language?

What the module is all about.

  • By the end of the module you should be able to write reasonably sized VB.NET programs
  • You should have a solid basis of how programming works (Principles)
  • The latter will allow you to explore VB.NET yourself in greater details, or EVEN to learn a new language independently!

About The Module

  • Assignments
  • Tutor
    • Vasiliy Kuznetsov
  • Senior Lecturer
  • Westminster International University in Tashkent

What is a Computer?

  • Computers can handle repetitive chores without becoming bored or exhausted.
  • A computer is programmable to handle different tasks:
    • Financial calculations
    • Processing words
    • Playing games
  • Computer actions are composed of huge numbers of extremely primitive operations
  • The computer gives the illusion of smooth interaction because it executes these operations with a great speed.
  • Computers are flexible: they can handle a wide range of tasks.

What is Programming?

  • A program tells the computer the sequence of steps needed to fulfill a task.
  • A programmer designs and implements these programs.
  • Most computer users are not computer programmers.
  • Programming is an essential skill for a computer scientist.

What is a Computer Language?

  • A special language that allows people to communicate with computers
  • Modern computer languages use words from human languages, have rules of grammar, syntax and punctuation
  • In general, programming language is a way to say to a computer what to do

The Anatomy of a Computer (CPU, Memory, and bus)

  • CPU (Central Processing Unit):
    • Plastic, metal and mostly silicon.
    • Composed of several million transistors.
    • Enormously complicated wiring.
    • Performs program control, arithmetic, and data movement.
    • Locates and executes program instructions.
  • Memory:
    • RAM (Random Access Memory): read-write memory.
    • ROM (Read Only Memory): contains certain programs that must always be present.
  • Secondary storage
    • (e.g. a hard drive) provides persistent storage.
  • Bus
    • is a set of electrical lines that connect the CPU, RAM, and other devices.

The Anatomy of a Computer

Programming languages: 1st Generation

  • Machine instructions:
  • 161 40000 45 100 127 11280
  • Tedious and error prone to look up numeric codes and enter them manually.
  • Each processor has its own set of machine instructions.

Programming languages: 2nd Generation

  • Assembler
    • One-to-one correspondence with instructions
    • Assigns short names to commands:
  • mov 40000, %eax
  • sub 100, %eax
  • Makes reading easier for humans
  • Translated into machine instructions by another program
  • Still processor dependent

Programming languages: 3rd Generation

  • Higher-level languages:
    • Independent of the underlying hardware
    • Easiest for humans to read and write
  • if (int_rate > 100)
    • MessageBox("Interest rate error");
  • Translated by compilers into machine instructions

Programming languages: 4th Generation

  • Indicates “What to do” rather then “How to do that”
    • Select * From tb_users
  • SQL, Report generators

Compiled languages vs. Interpreted

  • Compiler converts source code into machine-specific instructions BEFORE execution (at compile time)
    • Faster execution
    • Need to recompile to make changes
    • C++, .Net, Java
  • Interpreter converts source code into processor-specific instructions DURING the execution (run-time, just-in-time)
    • Slower execution
    • Allows to change code at run-time
    • PHP, JavaScript
  • The Compilation Process (Diagram)

The Compilation Process (Definitions)

  • You write source code - that is your program
  • The compiler is a program that translate your source code into object code
  • Object code consists of machine instructions and information on how to load the program into memory
  • A linker program takes the object code from your program and the code from the various libraries and builds them into an executable file
  • Libraries contain the (already translated) code used by your program (such as System.Data)

The need to abstract the operating system

.Net Compilation (schematic)

  • Run Time
  • Source Code
  • Microsoft Intermediate Language
  • CLR just in-time compiler
  • Native code
  • The End

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